Instanced glass
Three tumbling instanced jack fields, seeded so the pile is stable across renders. The blue accent group crossfades from matcap to a real transmission material as the camera dives in.
One camera cranes fourteen world-units down this page. Every section you scroll past is a stop on that journey: the pile, the spine, the reel. The DOM paces it; the scene answers.
Three tumbling instanced jack fields, seeded so the pile is stable across renders. The blue accent group crossfades from matcap to a real transmission material as the camera dives in.
A 600-step integration of a curl field, biased downward so it snakes the full depth of the scene. Its draw range is revealed just ahead of the descending camera, so it appears to grow.
Flat plates displaced by a depth map: near and far texels shift against the pointer at different rates, graded into a blue duotone. Depth from a still image, no geometry.
The floating plates are single stills, displaced live by their depth maps. Placeholder plates for now; client work lands here as it ships.